STATISTICS
A billion-hand simulation of Super Blackjack™ was conducted by Charles Mousseau of Total Gaming Science, yielding the results in the table below. With six decks and the dealer standing on soft 17, this configuration resulted in a house advantage of 1.22% on the base game wager with an average bet of 3.91 units per hand, for an adjusted house advantage of 0.31% per unit wagered.
That average bet of 3.91 units per hand makes Super Blackjack™ one of the highest action games around, and easily the most aggressive expression of blackjack yet devised. Moreover, Super Blackjack™ exhibits extreme betting scalability – at one point in the billion-hand simulation, the player had 41 units on the table, presumably after seven splits and eight 4x max-doubles!
Meanwhile, for the player who came to gamble, the adj. house advantage of 0.31% per unit wagered makes Super Blackjack™ one of the fairest gambles around.
That average bet of 3.91 units per hand makes Super Blackjack™ one of the highest action games around, and easily the most aggressive expression of blackjack yet devised. Moreover, Super Blackjack™ exhibits extreme betting scalability – at one point in the billion-hand simulation, the player had 41 units on the table, presumably after seven splits and eight 4x max-doubles!
Meanwhile, for the player who came to gamble, the adj. house advantage of 0.31% per unit wagered makes Super Blackjack™ one of the fairest gambles around.
Despite the relatively extreme action, Super Blackjack™ maintains a relatively high payoff frequency. The player shows a net win on 35.3% of hands, and excluding surrender earns a payoff of some type on 48.6% of hands; factoring the unit saved by way of surrender, the player receives a payoff on 61.5% of hands. By way of comparison, regular blackjack has a 44% win frequency and 52% payoff frequency (the player shows a net win on 44% of hands, and pushes on 8% of hands).
In most games, any gap between win frequency and payoff frequency is often the result of pushes (ties); in contrast, the rather large 26.2% gap in Super Blackjack™ is a result of both pushes and fractional pays (partial losses) like a slot machine. |
Super Blackjack: Key Statistics
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This typically happens when the player splits the first two cards, and then wins one hand but not the other; the player then shows a net loss because the player also loses the Ante because the dealer did not bust. This happens with some frequency in Super Blackjack™ because the player splits the first two cards on 51.3% of hands, as noted in the table below.
The flip side is the ability to generate monster pots.
The flip side is the ability to generate monster pots.
Player Action Frequency: First Two Cards
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Initial Hand Action
On the first two cards, either the dealer or player is dealt blackjack on 9.3% of hands, and thus the player takes no action. The player only stands on the first two cards on 14.7% of hands, while making a min-double (1x) on 2.4% of hands, and a max-double (4x) on the first two cards on 9.3% of hands. |
As noted earlier, the player splits the first two cards on 51.3% of hands. This happens most often when the dealer has a bust card (2 through 6) showing, though it should be noted that the dealer only shows a 2 through 6 on 39.3% of hands.
The player makes a max-double (4x) at some point in the hand on a healthy 27.1% of hands; on 17.8% of hands, the player makes a max-double (4x) after at least one split.
The player makes a max-double (4x) at some point in the hand on a healthy 27.1% of hands; on 17.8% of hands, the player makes a max-double (4x) after at least one split.