STRATEGY
Super Pai Gow™ is a twostage game: It is a betsizing game before the draw, and a handsetting game after it. Under theoretically perfect play, the adj. house advantage is cut down to 1.14% per unit wagered  half that of regular pai gow and its most popular commissionfree variants.
Betting Before the Draw: The Basics
There are 22,321 distinct fourcard starting hands in Super Pai Gow™. The predraw betting strategy is perfectly solved  theoretically  though actual perfect play is not likely achievable, because the line between minbetting (1x) and maxbetting (4x) often comes down to the composition of suits in your hand.
1. You should basically never fold. Out of the 22,321 starting hands in Super Pai Gow™, it is correct to fold exactly one  8732 badugi (all different suits), which comes up once every 12,201 hands. You are not likely to ever encounter 8732 badugi, and even then it is likely an extremely small mistake at worst to play it.
2. Maxbet (4x) before the draw on 14.1% of hands, including:
3. Minbet (1x) everything else (85.9% of hands). It is never correct to bet 2x or 3x  you are either betting the minimum (1x) or the maximum (4x), or folding 8732 badugi.
What really needs to be understood is that the value in betting 4x predraw is dependent largely on the ability to scoop both the High and the Low  the Ante always plays (it pays 1 to 1 on any push), but the 1x4x Draw wager only pays when you scoop. The key implication is that while a hand like 9♠8♠7♠6♠ (an openended straight draw with a flush draw for high) looks really strong, it's only strong for the high side of the pot  though 9♠8♠7♠6♠ is a favorite to make a straight or flush and be a strong favorite for the high, it needs to make the straight or flush (or perhaps trips, two pair, or a running big pair) and also draw something to show down for the low  and as such is a minbetting (1x) hand.
Thus, the 4x hands tend to favor strong high hands or hands likely to create twoway hands. For example, trips alone will win the high 70%80% of the time, and can draw an ace or another pair to show down for low. Two pair is already enough to show down both ways, and can improve. Pairs QQxx and lower often depend on kickers  for example, having an ace will favor a 4x maxbet in the medium and higher pairs (virtually all 77xx+ with an ace), as you already have some showdown value with a chance to improve.
Optimal Betting Frequencies: Before the Draw
Maxbet (4x): 14.1%
Minbet (1x): 85.9%
Fold: 0.0%
Betting Before the Draw: The Basics
There are 22,321 distinct fourcard starting hands in Super Pai Gow™. The predraw betting strategy is perfectly solved  theoretically  though actual perfect play is not likely achievable, because the line between minbetting (1x) and maxbetting (4x) often comes down to the composition of suits in your hand.
1. You should basically never fold. Out of the 22,321 starting hands in Super Pai Gow™, it is correct to fold exactly one  8732 badugi (all different suits), which comes up once every 12,201 hands. You are not likely to ever encounter 8732 badugi, and even then it is likely an extremely small mistake at worst to play it.
2. Maxbet (4x) before the draw on 14.1% of hands, including:
 Two pair or better except specifically 3322. This includes trips and quads. Minbet (1x) 3322.
 Any AAxx hand
 Almost all KKxx hands. Minbet (1x) with specifically KK72, KK62, KK52, KK42, KK32, unless you also have a three flush (in which case maxbet 4x)
 Other stuff we break down later below. Including QQxx and JJxx and smaller pairs depending on kickers and suits; a variety of fourflush hands typically involving either an ace or a bunch of high cards; and a large variety of Joker hands.
3. Minbet (1x) everything else (85.9% of hands). It is never correct to bet 2x or 3x  you are either betting the minimum (1x) or the maximum (4x), or folding 8732 badugi.
What really needs to be understood is that the value in betting 4x predraw is dependent largely on the ability to scoop both the High and the Low  the Ante always plays (it pays 1 to 1 on any push), but the 1x4x Draw wager only pays when you scoop. The key implication is that while a hand like 9♠8♠7♠6♠ (an openended straight draw with a flush draw for high) looks really strong, it's only strong for the high side of the pot  though 9♠8♠7♠6♠ is a favorite to make a straight or flush and be a strong favorite for the high, it needs to make the straight or flush (or perhaps trips, two pair, or a running big pair) and also draw something to show down for the low  and as such is a minbetting (1x) hand.
Thus, the 4x hands tend to favor strong high hands or hands likely to create twoway hands. For example, trips alone will win the high 70%80% of the time, and can draw an ace or another pair to show down for low. Two pair is already enough to show down both ways, and can improve. Pairs QQxx and lower often depend on kickers  for example, having an ace will favor a 4x maxbet in the medium and higher pairs (virtually all 77xx+ with an ace), as you already have some showdown value with a chance to improve.
Optimal Betting Frequencies: Before the Draw
Maxbet (4x): 14.1%
Minbet (1x): 85.9%
Fold: 0.0%
Hand Setting Strategy
For the most part, your hand setting strategy should be relatively straightforward coming from pai gow. The two main considerations are:
1. The dealer is going to have a bigger hand than in regular pai gow. With 8 starting cards rather than 7, the dealer's hands are going to be stronger than in regular pai gow. In regular pai gow, you only need Ax+ (any ace or better) to be a favorite for the low hand, and QQxxx+ (a pair of queens or better) to be favorite for high. but in Super Pai Gow™, you need AK+ to be a favorite for low and KK764+ to be a favorite for high.
2. You only need to push in order to win. In Super Pai Gow™, if you push, the Ante pays. The implication here is that you might in some cases be more inclined to play a strong oneway hand and play for the split, rather than play a mediocre twoway hand
Adjust your strategy accordingly.
HandSetting Decisions: The Maximum SumofPercentiles Strategy
According to the great Charles Mousseau (who did the initial math on this game), the best way to approach handsetting decisions is to simply choose the combination of hands that maximize the sum combined winning percentages.
For example, let's say you hold AAKKQJ10 with no flush possibility. Your two choices are to play AA (100% winning percentage) and KKQJ10 (54.1%), or play AK (52.8%) and AKQJ10 (92.8%). Splitting the two pair yields a 154.1% combined sum; playing AK with the straight only gets to 145.6%. Thus, the best play using this strategy would be to split the AA and KKxxx rather than play AK with the straight.
And in cases where the decisions are close  say, two choices both yielding 130%  the play would be to choose the option with the bigger spread (for example 90% + 40% vs 70% + 60%) and effectively play the stronger oneway hand to maximize your chances of splitting.
According to Mousseau, simply following this strategy is enough to get to about 0.6% on the base unit away from optimal strategy. Moreover, "Most of the significant exceptions involve keeping two pair together with weak tops, keeping trip aces together on the bottom with a KQtype top," and for hands that can play a straight or flush (for example), to play the flush and maximize the high hand instead of the low.
The win percentages are presented below. Note that for the high hands, the minimum win percentage for each hand range is presented. For example, a straight will win at least 81.0% of the time, but the actual range is 81.0% for the lowest straight (65432) up to 92.8% for the Broadway (AKQJT). Meanwhile, the value of acehigh is relatively broad  while the lowest acehigh hand will win only 2.1% of the time, AKQJ9 will win 6.2% of the time, which is meaningfully stronger though still weak.
Hand Win Percentages
For the most part, your hand setting strategy should be relatively straightforward coming from pai gow. The two main considerations are:
1. The dealer is going to have a bigger hand than in regular pai gow. With 8 starting cards rather than 7, the dealer's hands are going to be stronger than in regular pai gow. In regular pai gow, you only need Ax+ (any ace or better) to be a favorite for the low hand, and QQxxx+ (a pair of queens or better) to be favorite for high. but in Super Pai Gow™, you need AK+ to be a favorite for low and KK764+ to be a favorite for high.
2. You only need to push in order to win. In Super Pai Gow™, if you push, the Ante pays. The implication here is that you might in some cases be more inclined to play a strong oneway hand and play for the split, rather than play a mediocre twoway hand
Adjust your strategy accordingly.
HandSetting Decisions: The Maximum SumofPercentiles Strategy
According to the great Charles Mousseau (who did the initial math on this game), the best way to approach handsetting decisions is to simply choose the combination of hands that maximize the sum combined winning percentages.
For example, let's say you hold AAKKQJ10 with no flush possibility. Your two choices are to play AA (100% winning percentage) and KKQJ10 (54.1%), or play AK (52.8%) and AKQJ10 (92.8%). Splitting the two pair yields a 154.1% combined sum; playing AK with the straight only gets to 145.6%. Thus, the best play using this strategy would be to split the AA and KKxxx rather than play AK with the straight.
And in cases where the decisions are close  say, two choices both yielding 130%  the play would be to choose the option with the bigger spread (for example 90% + 40% vs 70% + 60%) and effectively play the stronger oneway hand to maximize your chances of splitting.
According to Mousseau, simply following this strategy is enough to get to about 0.6% on the base unit away from optimal strategy. Moreover, "Most of the significant exceptions involve keeping two pair together with weak tops, keeping trip aces together on the bottom with a KQtype top," and for hands that can play a straight or flush (for example), to play the flush and maximize the high hand instead of the low.
The win percentages are presented below. Note that for the high hands, the minimum win percentage for each hand range is presented. For example, a straight will win at least 81.0% of the time, but the actual range is 81.0% for the lowest straight (65432) up to 92.8% for the Broadway (AKQJT). Meanwhile, the value of acehigh is relatively broad  while the lowest acehigh hand will win only 2.1% of the time, AKQJ9 will win 6.2% of the time, which is meaningfully stronger though still weak.
Hand Win Percentages
Low Hand
AA KK JJ TT 99 88 77 66 55 44 33 22 AK AQ AJ AT A2A9 KQ KJ KT K2K9 QJ QT Q2Q9 JT J2J9 T9 T2T8 98 
Win Percentage
100.0% 96.6% 94.0% 91.4% 88.6% 85.7% 82.5% 79.1% 75.5% 71.6% 67.5% 63.0% 58.1% 52.3% 45.0% 39.8% 36.5% 31.9%  34.6% 31..9% 26.0% 22.3% 17.8%  20.1% 17.8% 13.7% 9.0%  11.4% 9.0% 4.3%  6.7% 4.3% 2.2%  3.2% 2.2% 
High Hand
Five Aces Royal Flush Straight Flush Quads Full House Flush Straight Trips Two Pair AA KK JJ TT 99 88 77 66 55 44 33 22 Ace High King High Queen High 
Minimum Win Percentage
100.0% 100.0% 99.9% 99.6% 98.9% 92.8% 81.0% 69.6% 63.5% 55.7% 49.5% 43.7% 38.3% 33.4% 28.8% 24.5% 20.6% 17.1% 13.9% 11.0% 8.4% 6.2% 2.1% 0.6% 0.1% 
Betting Before the Draw: Complete Strategy
What follows is effectively the complete predraw betting maxbetting (4x) strategy. The maxbetting (4x) hands fall into three basic categories of hands:
Pair Hands
It is correct to maxbet (4x) with any two pair or better, except specifically 3322. It is also correct to maxbet (4x) with any AAxx hand, and almost all KKxx hands. The other pairs from QQxx down to 44xx require a bit more detail, but as a general rule, the smaller the pair, the more important it is to have bigger sidecards and/or a threeflush. All pairs 77xx and below require at least an ace in order for it to be correct to maxbet (4x).
What follows is effectively the complete predraw betting maxbetting (4x) strategy. The maxbetting (4x) hands fall into three basic categories of hands:
 Pair hands
 Fourflush hands
 Joker hands
Pair Hands
It is correct to maxbet (4x) with any two pair or better, except specifically 3322. It is also correct to maxbet (4x) with any AAxx hand, and almost all KKxx hands. The other pairs from QQxx down to 44xx require a bit more detail, but as a general rule, the smaller the pair, the more important it is to have bigger sidecards and/or a threeflush. All pairs 77xx and below require at least an ace in order for it to be correct to maxbet (4x).
Hand Type

Exceptions

Two pair or better
AAxx KKxx QQ Hands QQxx with A or K kicker QQJ5+ QQxx with three flush or any two cards six or higher JJ Hands JJxx with A or K kicker QJJ6+ QJJ5 with three flush or suited Q5 QJJ2 to QJJ4 with three flush JJT9 and JJT8 JJT7 and JJT6 with three flush TT Hands All TTAx TTK7+ TTK6 except TTK6 badugi TTK2, TTK3, and TTK4 with a three flush TTQJ TTQ9 except badugi TTQ7 and TTQ8 with a three flush TTJ9 with three flush 99 Hands Any 99Ax 99KQ, 99KJ, 99KT all 99K6, 99K7, and 99K8 with a three flush 99QJ, 99QT, and 99JT with a three flush 88 Hands Any 88Ax 88KQ with a three flush or suited KQ 88KJ and 88KT with a three flush 77Ax 77A6+ (77 with A6 or better) 77A5 and 77A4 except badugi 77A3 and 77A2 with a three flush or suited Ace 66Ax 66 with AT+ (AT66, AJ66, AQ66, AK66) 66A9 with three flush or suited A9 66 + A3A7 with a three flush 55Ax AK55 all AT55, AJ55, and AQ55 with a three flush AK44 AK44 with a three flush 
3322
KK82, KK72, KK62, KK52, KK42, and KK32 unless with a threeflush KK92 badugi KK43 unless with threeflush or suited 43 
FourFlush Hands
Fourflush hands have a flush draw with three cards to come, and are likely to make a strong high hand. As noted earlier, it's important to realize that the value in betting the max (4x) is dependent on the ability to scoop both sides of the pot  this means, not only do you need to make a high hand, but you also need to make a strong enough low hand to show down in order to justify making the max bet, because the Draw wager only comes into play when you scoop (or lose). Consequently, the fourflush maxbetting hands almost all contain either at least an ace or a bunch of high cards.
This includes all AKxx fourflush hands except AK72, AK62, AK52, AK42, and AK32; and all AQJx and all AQTx fourflush hands (plus AQ96 fourflush) except specifically AQJ2 and AQT2. Notice that all of the exceptions contain a deuce  this is likely because whenever the dealer has a hand containing a lone deuce, the dealer is likely to discard it, meaning that you are already at a disadvantage.
Fourflush hands have a flush draw with three cards to come, and are likely to make a strong high hand. As noted earlier, it's important to realize that the value in betting the max (4x) is dependent on the ability to scoop both sides of the pot  this means, not only do you need to make a high hand, but you also need to make a strong enough low hand to show down in order to justify making the max bet, because the Draw wager only comes into play when you scoop (or lose). Consequently, the fourflush maxbetting hands almost all contain either at least an ace or a bunch of high cards.
This includes all AKxx fourflush hands except AK72, AK62, AK52, AK42, and AK32; and all AQJx and all AQTx fourflush hands (plus AQ96 fourflush) except specifically AQJ2 and AQT2. Notice that all of the exceptions contain a deuce  this is likely because whenever the dealer has a hand containing a lone deuce, the dealer is likely to discard it, meaning that you are already at a disadvantage.
Hand Type

Exceptions

AKxx
AQJx, AQTx, and AQ96 Axxx with all four cards seven and higher (e.g. A987, AJ97, AQ98) Any four cards 9 and higher (e.g. KQJT, KQT9, QJT9) JT98 and A543 
AK72, AK62, AK52, AK42, AK32
AQJ2, AQT2 
Joker Hands
Not surprisingly, the joker is a powerfully versatile card in Super Pai Gow™, though perhaps not as powerful as you'd initially think  there are a large variety of types of Joker+ hands you should maxbet (4x) with, but you still need to build hands that can scoop, and so there are still standards that need to be addressed.
Note that it is correct to maxbet (4x) any joker hand with a pair, except a joker with 22 and an 8 kicker or lower, and also 33 with a 2 or 4 kicker. It is also correct to maxbet (4x) with any joker hand with a three flush, except a joker with a 32 plus a T, 9, 8, or 7 (a 6, 5, or 4 would give you a straight draw with the joker).
Hand Type

Exceptions

Joker + Axx
Joker + Pair Joker + Three flush Joker +

223, 224, 225, 226, 227, 228, and 332, and also 334 badugi T32, 932, 832, 732 